A game of Exoglobalization
|Board game: (c) Phil Eklund of Sierra Madre Games
One Small Step / Ares Magazine
Cyberboard version of the board game
CyberBoard 0.98, 29.06.2016
WHAT IT IS
This is a CyberBoard version of the High Frontier board game by Phil Eklund of Sierra Madre Games, published by Ares Magazine. This is the 3rd edition of the game based on the Living Rules. It requires Cyberboard to run:
If you are not familiar with CyberBoard or find it inferior to Vassal, this is the link to the Vassal version by Sam Williams:
WHAT IS HIGH FRONTIER
This is the game of Exoglobalization. The action takes place in the Solar System and beyond. Players, representing the space-faring factions of Earth, bid for patents and boost them into space to be assembled into rockets and their cargos. Once fueled, these rockets fly to promising industrial and science sites. If prospecting succeeds, a claim is made. A claim can be upgraded to a factory to produce useful new technologies. The winner is determined by the number of his off-world claims and factories, the resource value of his industrialized sites, and his exploration achievements. It is also possible to make a starshot and travel to stars. There are thematic scenarios which further enhance the gameplay, especially Exomigration/Exploration and Simulation modules, heavily focused on politics, exploration and realism.
WHAT IS CYBERBOARD
Cyberboard by Dale Larson is a software which enables playing multiplayer board games on the PC. The player handles all the pieces on the map manually. Large screen or multiple screens are recommended for High Frontier.
There are several scenarios:
- Basic Game
- ExoSim which includes Exomigration/Exploration and Simulation modules by Andrew Doull and Pawel Garycki
- Interstellar (incorporated into Colonization and ExoSim)
- The Red Giant scenario
- CEO Solitaire
- The unofficial Doomsday (Footfall) scenario
- The unofficial "Visions of the Future Glories" scenario (incorporated into Basic, Colonization and ExoSim)
The new 3rd edition has the following notable changes: new patent cards, alternate crew cards, the Fuel Strip replacing the Rocket Diagram, Lander Burns, pushable thrusters, new Glory and Venture cards, astrobiology and subsurface ocean sites and more.
The new experimental Exploration sub-module introduces exploration tokens, endgame conditions based on achievments and far more expanded glories and ventures with alternate cards. The Exomigration sub-module and Simulation module further enhance the game play and the alternate map support the modified solar flux and Helium isotope sites as well as Helium-based patent cards. The new Interstellar is completely reworked. There are new additions to the map including the newest exoplanetary discoveries.
The experimental "Visions of the Future Glories" variant based on the NASA postcards is proudly introduced. You need to download those postcards from: http://www.jpl.nasa.gov/visions-of-the-future/ and add them using CBDesign: Go to "Tile Image Groups" --> "Visions" --> (seek for blank templates) --> paste NASA images where applicable --> enjoy. Otherwise stick with my existing versions.
For the game rules, search for the 3rd edition living rules on the net.
To shuffle cards in the patent decks: box-select the whole patent area. Right click and choose Shuffle. If wanting to shuffle only one deck, try to box-select the chosen one. If not geometrically possible to select the chosen one, move other card rows first so to get the access to the desired box. Sorry for the Cyberboard inconvenience. To put the card at the bottom of the deck, simply put the card on the deck and choose Ctrl+B (move to back). To flip the card, press Ctrl+I (Turn Piece Over). To rotate the card 180 degrees (radiators), right click the card and choose "Rotate Object - Absolute" and then either "Reset rotation" (to move to 0 degree) or "Square Faces" and then 180 degrees. To select 3 recruited colonists, simply place 3 colonist cards at the bottom of the patent screen (3 free boxes), choose one and move the remaining two to the bottom of the colonist deck. To change order of the token placement, select the desired element and play with "Ctrl+F" and "Ctrl+B" (move to front/back). To see markers, choose the "finger" from menu. To roll a die or use in-built thematic randomizers, choose .1d6 .2d6 or .3d6 marker. Simply drag it to a board, read the random figure and delete it. You can also use .Hazard for crash hazards, .Event for events and .Interstellar Event for Interstellar events. .4d6 is used in Interstellar available from decks but must be returned to the deck after reading, not deleted. To use FFT, either use Water Tank markers or Fuel markers (in form of cards) with the red overlays (see lower section of Fuel markers) indicating mass. Learn about cards, pieces and markers by dragging a mouse pointer above them and reading the texts. For WT tracking, use the bottom of the Fuel Strip - where there are 0-9 / 00-90 rows with water symbols - combine two WT digits out of it. Pieces can be found in the Fuel Strip - they are similar to those in Vassal. For ExoSim, pieces are inside "Piece Trays" A or B. Glory/Venture cards and some other stuff can also be found in "Piece Trays" A or B. Interstellar play has its own decks. For multiplayer Interstellar, use different sessions per each player. However one player using Interstellar simultanously to other players using Solar System is possible. For proper faction symbols on playmats, use Faction markers (replacing unused faction symbol with the proper one). You can "Lock object" them in order not to move froma desired place. For mobile factories the user needs to replace Factory pieces with Mobile Factory pieces. Remember then many pieces can be turned over to change its purpose (e.g. claims for NASA / ISRO). For Exploration module there is a rich Exploration marker section which can be of use for game counters (including Living Labs, rewards, first-landing markers etc.). There are also Reference Sheets for Exploration and Visions for the Future Glories scenarios. Cyberboard has an advantage over other boardgaming software that it can utilize multiple screens. It is strongly recommended that for such a huge game like HF you have at least two screens or a very big one. It is also easy to modify game content in Cyberboard - e.g. pasting your NASA postcards where they should be. Enjoy.
Phil Eklund is the author of the board game. There are some additional credits to be found in the Living Rules. Pawel Garycki ported the board game into the CyberBoard and published it with the email permission from Phil Eklund.
Look for updates and most recent versions here: www.garycki.com/highfrontier.html
The game contains pictures from the Vassal edition of Sam Williams. The game contains various pictures from the Internet. I tried to get them from the free sources, however if you find they should not be used here, write a mail and I will remove them. firstname.lastname@example.org
CyberBoard version: email@example.com
High Frontier: firstname.lastname@example.org
Ares Magazine, the publisher of High Frontier 3rd Edition website is:
If you like deep experience thematic board games, visit:
where you can find many wonderful board games by Phil Eklund.
If you like space exploration board games, visit also:
where you can find my free interactive portation into MS Excel of the solitaire board game "Voyage of the B.S.M. Pandora (by SPI)" with in-built special Randomization & Rebalance mechanisms.
Enjoy High Frontier!